# OpenAI / Codex CLI extension for godot-networking # Safely ignored by other agents per Agent Skills Open Standard policy: safe: true no_network: true when_to_use: - "networking and multiplayer in Godot" - "Godot RPC system and replication" - "Godot server-authoritative games" - "Godot client prediction" - "Godot lag compensation" - "Godot Steam networking"